These are only the most common items our party might need. To see the list of ALL items that we can possibly buy, click below for the Magic Item Compendium.
Go to page 235 in the Compendium for the magic items.

Market

Food, Drink, and Lodging

 

Goods or Services

Cost

Weight

Ale

Gallon

2 sp

8 lb.

Mug

4 cp

1 lb.

Banquet (per person)

10 gp

Bread, per loaf

2 cp

½ lb.

Cheese, hunk of

1 sp

½ lb.

Inn stay (per day)

Good

2 gp

Common

5 sp

Poor

2 sp

Meals (per day)

Good

5 sp

Common

3 sp

Poor

1 sp

Meat, chunk of

3 sp

½ lb.

Wine

Common (pitcher)

2 sp

6 lb.

Fine (bottle)

10 gp

1½ lb.

 

Goods and Services

Goods

Cost

Weight

Backpack (empty)

2 gp

2 lb.1

Barrel (empty)

2 gp

30 lb.

Basket (empty)

4 sp

1 lb.

Bedroll

1 sp

5 lb.1

Bell

1 gp

Blanket, winter

5 sp

3 lb.1

Block and tackle

5 gp

5 lb.

Bottle, wine, glass

2 gp

Bucket (empty)

5 sp

2 lb.

Caltrops

1 gp

2 lb.

Candle

1 cp

Canvas (sq. yd.)

1 sp

1 lb.

Case, map or scroll

1 gp

½ lb.

Chain (10 ft.)

30 gp

2 lb.

Chalk, 1 piece

1 cp

Chest (empty)

2 gp

25 lb.

Crowbar

2 gp

5 lb.

Firewood (per day)

1 cp

20 lb.

Fishhook

1 sp

Fishing net, 25 sq. ft.

4 gp

5 lb.

Flask (empty)

3 cp

1½ lb.

Flint and steel

1 gp

Grappling hook

1 gp

4 lb.

Hammer

5 sp

2 lb.

Ink (1 oz. vial)

8 gp

Inkpen

1 sp

Jug, clay

3 cp

9 lb.

Ladder, 10-foot

5 cp

20 lb.

Lamp, common

1 sp

1 lb.

Lantern, bullseye

12 gp

3 lb.

Lantern, hooded

7 gp

2 lb.

Lock (very simple)

20 gp

1 lb.

Lock (average)

40 gp

1 lb.

Lock (good)

80 gp

1 lb.

Lock (amazing)

150 gp

1 lb.

Manacles

15 gp

2 lb.

Manacles, masterwork

50 gp

2 lb.

Mirror, small steel

10 gp

½ lb.

Mug/Tankard, clay

2 cp

1 lb.

Oil (1-pint flask)

1 sp

1 lb.

Paper (sheet)

4 sp

Parchment (sheet)

2 sp

Pick, miner’s

3 gp

10 lb.

Pitcher, clay

2 cp

5 lb.

Piton

1 sp

½ lb.

Pole, 10-foot

2 sp

8 lb.

Pot, iron

5 sp

10 lb.

Pouch, belt (empty)

1 gp

½ lb.1

Ram, portable

10 gp

20 lb.

Rations, trail (per day)

5 sp

1 lb.1

Rope, hempen (50 ft.)

1 gp

10 lb.

Rope, silk (50 ft.)

10 gp

5 lb.

Sack (empty)

1 sp

½ lb.1

Sealing wax

1 gp

1 lb.

Sewing needle

5 sp

Signal whistle

8 sp

Signet ring

5 gp

Sledge

1 gp

10 lb.

Soap (per lb.)

5 sp

1 lb.

Spade or shovel

2 gp

8 lb.

Spyglass

1,000 gp

1 lb.

Tent

10 gp

20 lb.1

Torch

1 cp

1 lb.

Vial, ink or potion

1 gp

1/10 lb.

Waterskin

1 gp

4 lb.1

Whetstone

2 cp

1 lb.

Adding/Improving Common Item Effects

Effect

Body Slot

Price

AC, +1 deflection bonus

Body; Ring; Shoulder

2,000 gp

AC, +1 to +2 deflection bonus

Body; Ring; Shoulder

6,000 gp

AC, +2 to +3 deflection bonus

Body; Ring; Shoulder

10,000 gp

AC, +3 to +4 deflection bonus

Body; Ring; Shoulder

14,000 gp

AC, +4 to +5 deflection bonus

Body; Ring; Shoulder

18,000 gp

AC, +1 armor bonus 2

Arm; Body

1,000 gp

AC, +1 to +2 armor 2

Arm; Body

3,000 gp

AC, +2 to +3 armor bonus 2

Arm; Body

5,000 gp

AC, +3 to +4 armor bonus 2

Arm; Body

7,000 gp

AC, +4 to +5 armor bonus 2

Arm; Body

9,000 gp

AC, +5 to +6 armor bonus 2

Arm; Body

11,000 gp

AC, +6 to +7 armor bonus 2

Arm; Body

13,000 gp

AC, +7 to +8 armor bonus 2

Arm; Body

15,000 gp

AC, +1 enhancement bonus to natural armor

Body; Torso

2,000 gp

AC, +1 to +2 enhancement bonus to natural armor

Body; Torso

6,000 gp

AC, +2 to +3 enhancement bonus to natural armor

Body; Torso

10,000 gp

AC, +3 to +4 enhancement bonus to natural armor

Body; Torso

14,000 gp

AC, +4 to +5 enhancement bonus to natural armor

Body; Torso

18,000 gp

Charisma, +2 enhancement bonus

Head; Shoulders

4,000 gp

Charisma, +2 to +4 enhancement bonus

Head; Shoulders

12,000 gp

Charisma, +4 to +6 enhancement bonus

Head; Shoulders

20,000 gp

Constitution, +2 enhancement bonus

Throat; Torso; Waist

4,000 gp

Constitution, +2 to +4 enhancement bonus

Throat; Torso; Waist

12,000 gp

Constitution, +4 to +6 enhancement bonus

Throat; Torso; Waist

20,000 gp

Dexterity, +2 enhancement bonus

Arms; Feet; Hands

4,000 gp

Dexterity, +2 to +4 enhancement bonus

Arms; Feet; Hands

12,000 gp

Dexterity, +4 to +6 enhancement bonus

Arms; Feet; Hands

20,000 gp

Intelligence, +2 enhancement bonus

Face; Head

4,000 gp

Intelligence, +2 to +4 enhancement bonus

Face; Head

12,000 gp

Intelligence, +4 to +6 enhancement bonus

Face; Head

20,000 gp

Strength, +2 enhancement bonus

Arms; Hands; Waist

4,000 gp

Strength, +2 to +4 enhancement bonus

Arms; Hands; Waist

12,000 gp

Strength, +4 to +6 enhancement bonus

Arms; Hands; Waist

20,000 gp

Wisdom, +2 enhancement bonus

Head; Throat

4,000 gp

Wisdom, +2 to +4 enhancement bonus

Head; Throat

12,000 gp

Wisdom, +4 to +6 enhancement bonus

Head; Throat

20,000 gp

Resistance to energy, 5

Body; Ring; Shoulder; Torso

4,000 gp

Resistance to energy, 5 to 10

Body; Ring; Shoulder; Torso

8,000 gp

Resistance to energy, 10 to 20

Body; Ring; Shoulder; Torso

16,000 gp

Resistance to energy, 20 to 30

Body; Ring; Shoulder; Torso

16,000 gp

Saving throws, +1 resistance bonus

Shoulders; Torso

1,000 gp

Saving throws, +1 to +2 resistance bonus

Shoulders; Torso

3,000 gp

Saving throws, +2 to +3 resistance bonus

Shoulders; Torso

5,000 gp

Saving throws, +3 to +4 resistance bonus

Shoulders; Torso

7,000 gp

Saving throws, +4 to +5 resistance bonus

Shoulders; Torso

9,000 gp


2 Cannot be added to any item that already provides a (non-magical) armour or shield bonus to AC

Healing Potions

Potion

Rarity

Price

Cure Light Wounds (1d8+5)

Common

50 gp

Cure Light Wounds (2d8+5)

Uncommon

300 gp

Cure Serious Wounds (3d8 + 5)

Rare

750 gp

Cure Critical Wounds (4d8+5)

Very Rare

1,400 gp

 

Scrolls

Spell Level

Price

Cantrip

12 gp, 5sp

Level 1

325 gp

Level 2

150 gp

Level 3

375 gp

Level 4

700 gp

Level 5

1,125 gp

Level 6

1,650 gp

 

More Potions

Spell Level

Price

Level 1

50 gp

Level 2

300 gp

Level 3

750 gp

Level 4

1400 gp

Level 5

2250 gp

Level 6

3300 gp